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Tomb Raider: The Last Revelation is the fourth entry in the series. It was also meant to be the last, until fans and Eidos Interactive persuaded otherwise. The game was released on, PC, and in 1999; the next game, was released next year.The sequel to, it marked a return to Lara's tomb-raiding roots.
The story opens with a 16-year-old Lara accompanying Professor Werner Von Croy on an expedition to Angkor Wat, Cambodia, to recover an ancient artifact known as the Iris. Things go awry, and Lara barely manages to escape the collapsing ruins while her mentor is trapped by the Iris' defensive mechanism.
Fast forward to the present: a more familiar, pistol-wielding Lara visits Egypt to recover the Amulet of Horus, located in the Tomb of Set. Turns out this wasn't the best decision; she releases the evil god Set himself when she removes the Amulet from his sarcophagus, and as the world begins to fall apart around her, she needs to find a way to set things right. As well as deal with her former mentor, now her enemy. The game was notable for several reasons: it marked a return to Lara's tomb-raiding roots, with far less emphasis on modern civilization compared to the previous game, Tomb Raider III, and focused mainly on exploring long-forgotten, ancient ruins. It was also the first Tomb Raider game to take place entirely in one location (Egypt, save for the tutorial levels), which would not occur again until, and feature no outfit changes.
Other new additions included a remodeled Lara, the removal of the Spinventory, the ability to combine items, and huge, interconnected levels.Overall, this is generally considered the longest, most complex game in the Core Design line of Tomb Raider games, and is legendary for its difficulty, surpassing even its predecessor, which was already notorious for its difficulty. This game contains examples of:.: All the effort made by Lara throughout the game is rendered completely pointless by the end—Set simply destroyed the statue and armour required to summon Horus. Miss Croft has to seal him in the summoning chamber instead.: Where 99% of the action takes place. It certainly looks a lot different than it did back in 1996, too.: This side of Lara's personality is made much more apparent here. It is also her fault that Set is released into the world—!.: The Lara character model was updated again in this game. She had more polygons, resulting in a smoother appearance. She also had a slightly different looking face, a little exposed skin at the hips, and cleavage.:.
Almost half of all cutscenes are in FMV format, which was quite an achievement back in 1999. The ones that are based on game engine are a big improvement since.
For starters, lip movement was finally implemented, so characters no longer bob their heads to indicate talking. Visions from the 'flashbacks' are somewhat mind-screwing.
The later in the game, the more surreal they get.: Certain ninjas will deflect Lara's gunshots by spinning their sabers. But if Lara holsters her weapons and draws them again, they'll let down their guard for long enough to take a few rounds.: Von Croy recovers from his possession at the end of the game and attempts to rescue Lara. Unfortunately he fails. Lara herself for the most of the game.
She accidently released at the start of the game and spends rest of it trying to seal him again, before he.: Bronze automatons from The Lost Library have a blue gem on their chests. That's the only place they can be hit to receive any damage. For this reason shooting them while doing typical acrobatics when facing tough enemies doesn't work at all. Using more powerful weapons might not work as intended too if you miss the gem.
Have fun with version, where the gem is almost constantly covered.: 16-year old Lara has this as part of her attire in the Angkor Wat and Race For The Iris level.: One of the types of ammo for grenade launcher are flash grenades. Anything alive and in possession of eyes will stop for a while upon detonation, trying to regain sight. You would be surprised how much this narrows down potential targets.: Cambodia ends with Von Croy getting buried underneath some ruins. The game ends with the roles reversed.:. Jeep levels, Valley Of The Kings and KV5, are generally considered as this after.
Finishing KV5 truly marks the end of easier early game. Desert Railroad is a great relief after visiting. Alexandria, the next level, makes easy start for annoyingly hard remainder of levels set in the city.: You've found yourself a vehicle? Good for you, but have you got the ignition keys?.: Like its predecessor, this game sometimes shifts the camera to a fixed angle which provides a panoramic view of the area, but due to the controls of the game (which are based not on camera direction but Lara's), this can make getting around more difficult than it should. Some insistent pressing of the Look button usually fixes this, though.: After Set possesses Von Croy, the Cairo and Giza levels take a very dark turn. The sky turns to a sickly shade of dark green to dark red, lightning storms constantly and blows apart buildings, the cities themselves have been turned into warzones, abandoned except for some soldiers who are being methodically slaughtered by undead mythical beasts, and everything is eerily quiet.: The dragon in Cairo cannot be defeated with Lara's weapons and must be avoided by sprinting past it the first couple times. Once Lara fully upgrades her motorcycle, she can take Sergeant Azizus to his ammunitions truck (loaded with explosives).
He will drive the truck into the dragon, killing it at the cost of his own life.: Last Revelation deals with themes of possession, being left for dead, and averting the apocalypse. The more whimsical and bizarre elements of the previous two games are gone, replaced by crumbling tombs and an ancient feud between two major Egyptian gods. The Cairo and Giza sections dip into horror territory, and at the end, Lara herself is buried alive under the collapsing Tomb of Horus, seemingly killed in the incident, setting up her memorial service in and her hardened personality in ).: One unfortunate explorer got impaled on some spikes near a plinth in Cambodia. Lara takes his for herself. The eerie Cairo levels feature some dead soldiers with limbs ripped off; in one case, Lara needs to drag a body off of a trapdoor in order to open it. Another skeleton appears under the Sphinx, clutching a sheet of paper with transliterations of various hieroglyphics.: In a rather cool sequence, Lara can fire an explosive arrow at a helicopter hovering behind two sentry guns, causing the helicopter to fall and explode.
A few seconds later, the sentry guns meet the same fate.: Skeletal knights lurk deep within the catacombs of Alexandria. They're invulnerable to Lara's regular attacks.—while you can stop them for a while with a shotgun blast, they will reassemble again. Using said blast to throw them off ledges or into water will disable them for good, however.
Works satisfying well, too. You can also disable them by sniping their skull off with scoped weapons, rendering their actions into walking aimlessly. They are extremely fast, agile and stubborn, following Lara around like no other enemy. In Cairo, Von Croy uses Set's power to reanimate a couple of larger skeletons. These are invulnerable, and must be goaded into breaking certain walls for Lara to escape.: The for the game, animated by Animal Logic, has a different-looking Lara than the one featured in the game's FMV cutscenes.
It also makes it look cheesy and tongue-in-cheek,.: Mastering use of scoped weapons to the point of being able to use them in combat and not only for is immensely gratifying. Suddenly each enemy with weak spot, each bullet sponge stops being so intimidating when you can take effective shots from safe distance.: So far, this is the only Tomb Raider to date that both incorporates level structure and makes them directly connected, with ability to go forward or backward between them.: Lara's apparent death.: This game was originally going to feature a 'Diary' item. As Lara explored, her diary would fill up with observations, hints, maps, and background information. The item was modeled but unimplemented; it would eventually appear in the form of Von Croy's Notebook in. Additionally, an entire area in Giza was cut, but left on the disk (internally named 'joby1b.tr4').: Like, this game uses real-life elements of Egyptian culture as reference points, but delves much further into them than the 1996 game did.
The gods Horus and Set play integral roles in the plot, as does the High Priest of Horus, Semerkhet.: Occurs frequently while Lara is reading ancient inscriptions or scrolls. Her voice changes to Semerkhet's, and a surreal vision usually plays out, in the vein of original.: 'Angkor Wat', the first level in the game, is Von Croy teaching teenage Lara how to move through the environment.
Unfortunately, unlike the previous games in the series which had the tutorial as an optional level on the menu, this one is mandatory. Even Von Croy's dialogue can't be skipped. Players who own the first or second version of the game on PlayStation and PC can skip the tutorial cutscenes by pressing the look button. This ability was taken out of later PS1 releases.: Normally, the dragon in Cairo will begin lobbing giant firebombs at Lara whenever she's in range, and it is notoriously difficult to avoid. That said, it seems perfectly content to watch Lara help a wounded soldier into a truck loaded with explosives - which promptly results in its death.: The Giza levels are infested with flying beetles and scorpions large enough to pick up Lara, skewer her, and throw her away. The scorpions can withstand up to three grenades before dying.:. One puzzle in the City of the Dead involves Lara luring two ice elementals into a pool of water, causing it to freeze over and allowing her to cross to the other side.
The problem is that this behavior never appears in earlier levels. Normally, ice elementals simply enter water without freezing anything. For some reason, there is a certain area where a sentry gun will continuously fire at Lara - but once she retrieves a certain key card from a completely unrelated area, the gun will not fire at her. There is absolutely no way for the player to determine this without trial and error.
The order of doing things in Karnak temple complex is confusing without a guide at hand. Going in blind, it can turn into hours of going back and forth, especially since it's the first time interconnected levels are used, without any warning.: Hardly a spoiler after so many years, but the game ends with apparent demise of Miss Croft under tons of debris.
The original reaction was utter shock from players.: Azizas, the wounded Egyptian sergeant for whom Lara runs few tasks in exchange for explosives to defeat the dragon. In the end, he drives a truck full of them right into the beast.: Von Croy tells a young Lara Croft that disrespect is the root to carelessness and that they should respect the tombs they explore.
Once the duo reaches the Iris, Von Croy ditches his lesson as he tries to claim his prize. Lara calls him out on it.: Lara getting her backpack from the body of a much less fortunate tomb raider in Cambodia.: While this entry to the franchise is infamous for countless outright immortal enemies that keep on chasing Lara, most of those you can 'kill', even if you require explosives to do so—bullets will only slow them down.
So until reaching at least Desert Railroad, where the grenade launcher is hidden as one of the secrets, mummies and alike can't be dropped either.: Set destroyed the only means to re-seal him back in specially designed sarcophagus? How about locking him in slightly bigger can, Miss Croft?.: Crossing the trigger to end a level is an instant win for the player, regardless of Lara's condition or any enemies that may be giving chase. This is taken to particularly levels by the train level, where you can finish the level by killing yourself as long as Lara crosses the end trigger in mid-air. This is, naturally, the favourite trope of Tomb Raider. In case of interconnected levels, this means all enemies chasing Lara will stay in the previous level and upon return, will (depending on the game version) either vanish or be re-positioned into their original location.: This occurs occasionally in Cairo, mostly due to Lara's inexplicable inability to enter/exit crawlspaces 1 block above the ground, instead of 2.
In the first case, she needs to backtrack through the entire level to open a trapdoor, then jump up from below to enter the crawlspace; in the second case, she needs to backtrack through a dangerous set of high-pressure steam pipes. It rivals Lara's inability to retrieve the 2nd fuse in the first game's Natla's Mines.: Getting poisoned in this game causes Lara to hallucinate, represented by the screen blurring and wavering until she heals herself. Oddly, her movement isn't impaired at all—it's just a camera effect. A minor example is the flash grenades—they explode with a bright flash of white light that stuns all human enemies.and. the player, unless they hide from the blast. Justified, since that's their purpose.: The bulls in the Guardian of Semerkhet, Trenches, and Underneath the Sphinx levels cannot be killed.
The Minotaur in Chambers of Tulun is another example of this (although with some clever positioning of the motorcycle, ).: In the tutorial, Von Croy tells Lara, 'Disrespect is route to carelessness.' In the cutscene at the end of level 2, Lara repeats the line back to Von Croy when he tells her to pull a lever.: Mutual between Lara and Azizas by their final meeting.: Von Croy's broken glasses can be picked up at one point, but they serve absolutely no purpose except to clutter up the inventory, and they can't be discarded. In Pharos, Temple of Isis, Lara needs to find 4 Black Beetle artifacts to activate a mechanism.
However, some of the pickups aren't Black Beetles, but Broken Beetles that are completely useless. Furthermore, the game punishes the player for falling for the broken ones by sending a swarm of live beetles after Lara.: Core Design decided to skip Croft Manor free-roaming in favour of plot-related first two levels, taking place in Lara's youth, where she is assisting famous Werner Von Croy during an expedition to uncharted section of Angkor Wat. Instead of training room, Von Croy plays as a mentor, instructing Lara how to approach new challenges.: One of the puzzles requires to get the keys from behind the bars with broom handle and cloak hook, point-and-click style.: They can easily set Lara on fire and can only be extinguished by luring them into a pool of water. Set: Come forth and you may bow before your god before he extinguishes your worthless life.: The plot takes Lara around half of the Egypt, visiting all the famous ruins and finding in them ancient, magical artifacts needed to reseal Set back in his prison.: The second part of the title.: A recurring theme in this game.: The 'battle' against Set amounts to this.
He's completely invulnerable to Lara's attacks; all she can do is climb back out of the summoning chamber and use the Amulet of Horus to seal Set inside the shaft.: A minor one occurs in the Tomb of Semerkhet. Lara needs to block the light from hitting the mirrors.: Lara boards a freight train to Alexandria after posing as a mook. Not content to sit back and enjoy her ride, she manages to hop several cars, murder everyone on board, find a crowbar, and use it to derail all the cars except for the locomotive.: Of course, things don't go smoothly after Von Croy sends ninjas after her.: One exists in the strange, sadistic funhouse in the Coastal Village. The room it appears in is filled with hidden spike pits, and the only way to tell where they are is to look at the mirror on the other side of the room.
Even the room's reward (the crossbow) is invisible and must be picked up while lined up with the reflection. Another one occurs later in Alexandria - this time, it forms the wall of an underwater room. There is a fake opening on the roof of the room that can only be seen in the mirror's reflection.: The upgraded grenades, which are clusters of small explosive charges, able to clean whole rooms full of enemies. There are about 8 of them in the entire game and you will need every single one of them to turn certain moments from insanely hard to simply hard.: This game introduced Jean-Yves, Lara's first real friend who cares for her safety and helps her with his research.
Thus far in the series, he's her only one; in previous games, nearly all NPC's were hell-bent on riddling Lara with bullets or.: A visible sign of demonic possession. This also covers different reanimated enemies.:. Serving as the driving force behind the plot - for almost the whole game Lara is trying to reseal Set, whom she accidentally unleashed from his prison. And doing so before he turns the world into literal hell. Things only get more messed up when Von Croy gets involved and tries to settle a score for an old grudge against Lara.: Short from explosives, the revolver is the most powerful weapon in the whole game, working as a reliable able to put down most killable enemies in less than four shots at quite a long range. And you can combine it with a scope, turning it into crude, but extremely useful.: While it's possible to save at any moment, there is a limited amount of save slots in all versions of the game, with PS1 and Dreamcast release standing out the most. Those ports allow one level save per two memory card blocks in the Playstation version (and similarly, each save file on the Dreamcast version is a whopping 33 blocks), as opposed to the first three games where every completed level is playable from the main menu.
Von Croy: And so, the pupil excels the master. I congratulate you on your agility.
Take your prize from the plinth; you have earned it.:. In the very start of the game proper there is a shotgun right in the starting location, in plain sight. You will need it. You will need it really, really bad. If not picked as a secret during Desert Railroad level, the grenade gun can be obtained much, much later in the game, where it will be laying in plain sight, but reaching this point of the game without the gun is quite a feat.: Turning monkey swings from one rope to another into a nightmare.: Used in multiple puzzles during The Temple of Horus, the final level, requiring different amounts of water each time. As an allusion to Egyptian beliefs about the afterlife, Lara has to use a scale with proper measures to prove that she's worthy. Or will unleash from her cage.: After three games that were in vibe of, with openly pulp plot and exotic locations all over the world, this one is somewhere between and then-recent of the Mummy and much more darker in overall tone.
The story itself is more close to dark modern fantasy than the classic pulp adventure.: The revolver stands out as it's nearly as powerful as the Desert Eagle in the, and can be manually aimed with the laser sight. Revolver ammo is really scarce compared to any other standard ammo. Subverted in case of all kinds and types of explosives.
They are rare, but they are also integral part of dealing with otherwise unkillable enemies.: The main use of laser sight and normal bolts for crossbow—their actual combat use is almost impossible, the latter because of lacking stopping power and the former because of controls.: In the tutorial level, Von Croy gives Lara the choice of the 'Path of the Heretical' or the 'Route of the Virtuous'. Both lead to the same level end, but one is slightly more difficult than the other.: Mummies of the Ancient Egyptians, skeletons of Greek Hoplites, reanimated corpses of crusaders. Just name it.: Quite a few of those, but nothing beats hammerhead shark. At least other unique enemies are supernatural in nature - this one is just a regular shark. Is it also the only hammerhead shark to date to appear in any of the Tomb Raider games.: In Giza, Lara encounters a soldier tussling with, and losing against, a giant scorpion. If she manages to destroy the creature before it kills the soldier, he will thank her and give her both the Soldier's Keys and the Armory Key, allowing her to get a secret later on.: Just like in previous games, Lara can kill most of her allies. Sometimes she'll be rewarded with ammo for various weapons.:.
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In order to get all 70 secrets, one has to purposely lose the Senet Game in the Tomb of Semerkhet. Same applies to prologue. If you collected all 8 secrets from the first level, the race in the second is considerably harder to win.: Werner Von Croy.: One of the puzzles requires from player to activate magic mechanism that allows to walk on water over certain pool and get to otherwise unreachable location.: Von Croy/Set offered this to Lara.: According to the manual, Lara was on good terms with Von Croy at first.
By the time the game starts in Cambodia, however, they're already bickering somewhat, though it's mostly good-natured banter until they arrive at the Iris and Lara thinks they should leave the artifact alone. After Von Croy returns from being trapped under the ruins, however, he bears a deep grudge against Lara, possibly because he thinks she abandoned him to save her own skin; even though from our point of view it's clear Lara is distressed at Von Croy's predicament, but simply realizes there is no way she can both save him and get out of the rapidly-closing tomb herself—and even if she did manage to save him, there didn't appear to be any other way out. It's enough for them to antagonize each other completely, and eventually cause him to combine with Set. Note The fact that, as revealed in the sequel, she eventually stole the Iris back from him—it's never made quite clear how exactly he got our of the Iris' trap—probably wouldn't have helped either, but as The Last Revelation was meant to be the final game, it's unlikely the writers were thinking of that having an impact at the time. It can be argued that as the Iris can clearly be seen in Lara's trophy room in previous games, it was always hinted at that she stole it back, but there is no real confirmation one way or the other.
Lara Croft is a character every adventure games fan knows. In the fourth instalment of the series, Core Design – the developer studio – made sure that the female equivalent of Indiana Jones looks even better and meets even deadlier enemies. PlotThe action takes place in two locations. The Cambodian temple called Angkor Wat serves merely as a warm-up and simultaneously introduces one of Lara’s main opponents – doctor Werner Von Croy. The major part of the plot in Tomb Raider 4: The Last Revelation takes place in Egypt and concerns a discovery of an ancient temple where once Seth was imprisoned. By chance, the main heroine releases the god and thus brings the whole humanity into danger.
To save the world from destruction, the beautiful archaeologist has to collect the Armour of Horus and defeat Seth with his help. MechanicsIn contrast to former instalments of the Tomb Raider series, developers of The Last Revelation put an emphasis on freedom – each location can be visited numerous times in multiple ways and in any order. The game strongly stresses logic elements, but the backbone of the game stays the same – the arcade elements still prevail. Lara has a whole new range of moves, including swaying on ropes and climbing poles.
The arsenal of weapons the sexy adventurer uses includes a revolver, which combined with a laser sight turns into a truly deadly weapon. The ability to combine items is a novelty which allows for modifying Lara’s equipment. Technical aspectsTomb Raider 4: The Last Revelation published on PC utilises the power of the graphic engine used already in.
However, Coders from Core Design went to great lengths and implemented a set of modifications which made the game look even better. Lara’s animations and picturesque locations like Valley of the Kings, Temple of Karnak, Kari, and Giza are very well-developed.A year after the official release of The Last Revelation, the fifth instalment of the game was published along with a fully-functional map editor for Tomb Raider 4.